Health and healthy living is clearly important to us humans, and we all want to have healthy and active lives which we can enjoy for as long as possible. In this context, it is not surprising that an increasing number of tools and technologies are being developed to support us in this regard. Many of these tools and technologies tend to rely on our desire to have fun and be entertained, while working towards achieving our health-related goals and needs. Despite the popularity of research and development in the area of entertainment for health, there are not many opportunities for researchers and practitioners to meet and discuss their interests and ideas. This workshop aims to provide such a forum enabling researchers and practitioners to share learnings and experiences related to design, development, evaluation, and deployment of entertainment systems for health and rehabilitation.
Entertainment AI: procedural content generation, agents, and machine learning
Game and character design: tools, theories, and case studies
Gamification and serious games: principles and applications
Human factors: emotion, immersion, skill, and style
Non-human agencies: media, music, robot, and animal
Intelligent environments: ambient, virtual, and mixed reality
Interactive media: TV, social media, art, and storytelling
Invasion of entertainment: locative media, mobile guides, and companions
Novel interfaces and sensors: affective, multimodal, and bodily interactions
06月20日
2017
06月22日
2017
初稿截稿日期
初稿录用通知日期
终稿截稿日期
注册截止日期
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