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活动简介

Health and healthy living is clearly important to us humans, and we all want to have healthy and active lives which we can enjoy for as long as possible. In this context, it is not surprising that an increasing number of tools and technologies are being developed to support us in this regard. Many of these tools and technologies tend to rely on our desire to have fun and be entertained, while working towards achieving our health-related goals and needs. Despite the popularity of research and development in the area of entertainment for health, there are not many opportunities for researchers and practitioners to meet and discuss their interests and ideas. This workshop aims to provide such a forum enabling researchers and practitioners to share  learnings and experiences related to design, development, evaluation, and deployment of entertainment systems for health and rehabilitation.

征稿信息

重要日期

2017-05-01
初稿截稿日期
2017-05-12
初稿录用日期
2017-05-19
终稿截稿日期

征稿范围

  • Entertainment AI: procedural content generation, agents, and machine learning

  • Game and character design: tools, theories, and case studies

  • Gamification and serious games: principles and applications

  • Human factors: emotion, immersion, skill, and style

  • Non-human agencies: media, music, robot, and animal

  • Intelligent environments: ambient, virtual, and mixed reality

  • Interactive media: TV, social media, art, and storytelling

  • Invasion of entertainment: locative media, mobile guides, and companions

  • Novel interfaces and sensors: affective, multimodal, and bodily interactions

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重要日期
  • 会议日期

    06月20日

    2017

    06月22日

    2017

  • 05月01日 2017

    初稿截稿日期

  • 05月12日 2017

    初稿录用通知日期

  • 05月19日 2017

    终稿截稿日期

  • 06月22日 2017

    注册截止日期

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