The International Conference on Game, Game Art and Gamification (ICGGAG 2017) brings together scientists, researchers, programmers, designers, computer users, and students to exchange and share their experiences, new ideas, and research results about all aspects of game, game art and gamification.
This International Conference will be casual and intimate Conference. The objective is to provide a friendly and informal atmosphere in which ongoing research in game development in many aspect can be presented and discussed.
1. AI applications for serious games
2. Alternate reality games
3. Animation for serious games & virtual worlds
4. Artifacts and art with purpose
5. Augmented reality
6. Case studies in gamification
7. Case studies in serious games & virtual worlds
8. Experimental serious games design
9. Game AI and artificial life
10. Game art
11. Game-based learning, edutainment & training
12. Game design
13. Games for business
14. Games for education
15. Games for health, well-being & exercise
16. Games for leadership
17. Games for promoting health behavior
18. Games for social innovation & change
19. Games for social wellness & campaign
20. Gamification
21. Gamification of Travel and Tourism Location-based Services and Context-Aware Systems
22. Gaming in Travel and Tourism
23. Human-computer interaction
24. Impact of games for human being
25. Impact of games for business
26. Mobile games
27. Multimedia gaming
28. Non digital games
29. Pervasive gaming
30. Serious game analytics, assessment & evaluation
31. Serious game methodologies, design & development
32. Serious game playtesting
33. User-modelling in serious games
34. Virtual characters and environments
11月14日
2017
11月15日
2017
初稿截稿日期
初稿录用通知日期
注册截止日期
2018年09月13日 印度尼西亚
2018 2nd International Conference on Game, Game Art and Gamification
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