The IEEE GEM 2018 conference is a platform for disseminating innovative research and development work on game, entertainment, and media technologies, applying lessons learned, and developing new ideas through audience interaction. Participation from all sectors including academia, industry, and government is welcome. The IEEE GEM 2018 conference brings together researchers, developers, industry, and government partners for formal and informal engagement and examination of emergent features of computer game development for entertainment, for learning/teaching, for serious purposes, and to impact society. IEEE GEM 2018 also provides an important forum for future game, entertainment, and media development talent to gain perspective on the knowledge, skills and attitude required to succeed in the game development world.
The main conference theme reflects recent technology developments in consumer technologies, in particular the availability of advanced AR software, advances in sensing and computer vision & display technologies and the growing sophistication of new cloud computing services; thus we find ourselves in a world open with new technological capabilities to create “Augmented Spaces and Virtual Worlds”.
GEM delegates are encouraged to submit original research works exploring these new, emerging possibilities to create exciting, engaging, authentic digital gaming and interactive-media experiences for end-users. The main conference tracks are:
Academic Research Themes
Industry Research Themes
08月15日
2018
08月17日
2018
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2016年09月13日 美国 Bellevue,USA
2016年IEEE游戏,娱乐,多媒体会议
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