TOPICS AND SUBTOPICS
1. Education and Research
	- Politics of educational process in knowledge society
 
	- Platforms for consensus, comparison, evaluation, and development of politics of education
 
	- National and European Qualifications Framework
 
	- Revitalization of higher education and promotion of industry - university collaboration
 
	- Multinational educational, training, and youth partner programs
 
	- International projects of innovative teaching and learning
 
	- Educational structures over crossing country borders - international recognition of qualifications and comparability of qualifications
 
	- Sharing best practices on intercultural education
 
	- Education, Research and Globalization
 
	- Leadership and University Administration
 
	- Digital Divide and access to the Internet
 
	- ICT Skills
 
2. Emerging Technologies in Education
	- Evaluation of impact of high - speed networks and new generation Internet access on users
 
	- Experiences with building and operation of emerging broadband communication structures, in particular of high - speed internet for academic sphere
 
	- Presentations and verification of publicly oriented network applications and systems (e.g. multimedia applications, videoconferencing, IP streamings with elements of Quality of Services)
 
	- Architectures and design of distributed learning environments
 
	- Methodologies for www - based courses
 
	- Multimedia/hypermedia systems
 
	- Presentation and sharing of knowledge in the implementation and operation of eStrategy
 
	- Social Networking: Blogs, Wikis, …
 
	- Educational/Serious Games and Software
 
	- IT Services Management and Development
 
	- Security and Data Protection
 
	- Videos for Learning and Educational Multimedia
 
	- Animation and 3D Applications
 
	- Virtual and Augmented Reality
 
	- Learning and Teaching Innovations
 
	- Advanced classroom applications and technologies
 
	- m-Learning: mobile applications and technologies
 
	- Blended Learning and Flipped Classroom
 
	- e-Tutoring and e-Mentoring
 
	- Learning Management Systems (LMS)
 
	- Building Virtual Communities
 
3. E-content Management and Development, tools and content – oriented application
	- Agents and agent’s systems
 
	- Author environment and authoring tools
 
	- Interactive learning environments
 
	- Group-ware tools
 
	- Virtual reality and virtual eLearning infrastructures
 
	- Quality and efficiency of eLearning
 
	- Complex eLearning environments and solutions
 
	- Concepts and modeling of virtual infrastructures: eLearning, e-business, e-medicine, virtual laboratory, virtual university
 
	- mLearning: blending the web - based training and wireless eLearning
 
	- Management and engineering of eLearning systems
 
	- Standardization of eLearning objects
 
	- Intelligent tutoring
 
	- Perspectives in security and research
 
	- Digital Libraries and Repositories
 
	- User-Generated Content
 
	- Open Content
 
	- Learning Analytics
 
	- Learning Management Systems (LMS)
 
	- Building Virtual Communities
 
	- Plagiarism and Intellectual Property Rights
 
	- Digital Rights Management
 
	- Knowledge Management
 
	- Training the e-Trainer
 
	- Online Assessment
 
4. Cases and projects
	- Specific courses and designing solution in the countries and institutions
 
	- Institution - specific cases
 
	- Virtual universities and university portals
 
	- Trends in development of new communication technologies and services
 
	- eLearning and legislation
 
	- The sustainability of open access in news media and higher education, and the impact of massive open online courses (MOOCs)
 
	- New Experiences for Curriculum
 
	- Integration of cross-cultural studies
 
	- Generic skills and their development
 
	- Courses, Tutorials and Labs
 
	- Course management
 
	- Skill needs of Labour
 
5. New Trends and Experiences and New Challenges for the Higher Education Area
	- Vocational training
 
	- Employability issues and trends
 
	- Language Learning Innovations
 
	- STEM Education Experiences
 
	- Pedagogical Methods and Innovations
 
	- Collaborative and Problem-based Learning
 
	- Game-based learning and Gamification
 
	- Academic Advising and Tutoring
 
	- Assessment of student learning
 
	- Examination Policies and Grading methods
 
	- Learning space design: Next generation classroom
 
	- New challenges for the Higher Education Area
 
                                                         
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