The IEEE ISMAR is the leading international academic conference in the fields of Augmented Reality and Mixed Reality. The symposium is organized and supported by the IEEE Computer Society, IEEE VGTC, and ACM SIGCHI.
The first ISMAR conference was held in 2002 in Darmstadt, Germany. The creation of the conference emerged from the fusion of two former academic events dedicated to this research field: the International Symposium on Augmented Reality (ISAR) and the International Symposium on Mixed Reality (ISMR).
Sponsor Type:1
General Chairs
Prof. Joe Gabbard
Virginia Tech , USA
Prof. Michele Fiorentino
Politecnico di Bari , Italy
Prof. Antonello Uva
Politecnico di Bari , Italy
Prof. Veronica Teichrieb
Universidade Federal de Pernambuco , Brazil
Journal Paper S&T Program Chairs
Daisuke Iwai
Osaka University , Japan
Denis Kalkofen
Technische Universität Graz , Austria
Guilame Moreau
IMT Atlantique , France
Tabitha Peck
Davidson College , USA
Conference Paper S&T Program Chairs
Maud Marchal
Institut de Recherche en Informatique et Systèmes Aléatoires , France
Anne Helene Olivier
Renne2 University , France
Rafael Radowski
Iowa State University , USA
Jonathan Ventura
California Polytechnic State University , USA
Lily Wang
Beihang University , China
All topics relevant to and advancing AR, VR, and MR are of interest. VR papers are welcome regardless of their relevance to AR/MR. Topics of interest include, but are not limited to:
Camera and projector-camera calibration
Collaborative XR interfaces
Computer vision
Content creation / authoring and content management.
Conversational and speech interfaces.
Display technologies (e.g., eyewear, smart watches, projectors)
Ethics & social implications
Ergonomics and human factors
Haptics
Human-computer interaction
Immersive visual analytics and visualization techniques
Localization, spatial registration and tracking
Locomotion and navigation techniques
Machine learning / artificial intelligence
Mediated and diminished reality
Multimodal input and output
Multi-user systems, distributed and networked systems.
Omnidirectional, immersive videos
Perception
Presence, body ownership, and agency
Rendering techniques
Sensor fusion
Spatial audio, auditory perception and psychoacoustics
Spatial AR, projection mapping, projector-camera systems
System & hardware architectures, real-time aspects.
Touch, tangible and gesture interfaces
Social implications
Technology acceptance
Teleoperation and telepresence
Toolkits and software architectures
User experience, usability studies and human-subjects experiments
Underwater & space XR technologies
3D User interaction techniques
Video processing and streaming
VR simulations of AR/MR/XR
Visual effects / video processing
Virtual humans and avatars
XR applications from domains
10月04日
2021
10月08日
2021
摘要截稿日期
初稿截稿日期
注册截止日期
2024年10月21日 美国 Bellevue
2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)2023年10月16日 澳大利亚 Sydney
2023 IEEE International Symposium on Mixed and Augmented Reality2017年10月09日 法国
2017年IEEE国际混合和增强现实研讨会2016年09月19日 墨西哥 Yucatan, Mexico
2016 IEEE International Symposium on Mixed and Augmented Reality2015年09月29日 日本
2015 IEEE International Symposium on Mixed and Augmented Reality2013年10月01日 澳大利亚
2013 IEEE International Symposium on Mixed and Augmented Reality
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