活动简介

Games and entertainment; Healthcare, e-health and telemedicine; Interactive design for online education; Computer-supported cooperative work and collaboration; E-commerce interface design and evaluation; Electronic, mobile and ubiquitous commerce; Service Design (micro-finance, micro-loan, instant courier, agile transport); Social Computing (Social Media, Social Networking, Online Gaming, Crowdsourcing, Collective Intelligence, Online Dating); Cryptocurrency and Bitcoin; Virtual/augmented reality; Mobile computing and user mobility; Affective computing; Context-Aware and Ubiquitous Computing; Internet of Things; Big Data; Human Robot Interaction; Artificial Intelligence; Smart Cities; Autonomous Vehicles; Wearable Technology; Brain Computer Interface.

Sponsor Type:3; 9

组委会

Conference Chair

Yohannes Kurniawan, Bina Nusantara University, Indonesia

Program Chair

Auzi Asfarian, IPB University, Indonesia

TPC Co-Chairs

Eunice Sari, UX Indonesia, Australia/Indonesia
Norizan Anwar, Universiti Teknologi Mara Malaysia (UiTM), Malaysia
Erwin Halim, Bina Nusantara University, Indonesia

Publicity Co-Chairs

Ganesh Bhutkar, Vishwakarma Institute of Technology, India
Fredy Jingga, Bina Nusantara University, Indonesia

Local Co-Chairs

Yulyani Arifin, Bina Nusantara University, Indonesia

Treasurer

Natalia Limantara, Bina Nusantara University, Indonesia

征稿信息

重要日期

2022-09-01
初稿截稿日期
2022-10-10
初稿录用日期

征稿范围

We welcome submissions that address the main conference topic “Fostering Digital Transformation” in Human Computer Interaction and User Experience including:

UX Applications & Business Domains: Games and entertainment; Healthcare, e-health and telemedicine; Interactive design for online education; Computer-supported cooperative work and collaboration; E-commerce interface design and evaluation; Electronic, mobile and ubiquitous commerce; Service Design (micro-finance, micro-loan, instant courier, agile transport); Social Computing (Social Media, Social Networking, Online Gaming, Crowdsourcing, Collective Intelligence, Online Dating); Cryptocurrency and Bitcoin.

Emerging Technologies: Virtual/augmented reality; Mobile computing and user mobility; Affective computing; Context-Aware and Ubiquitous Computing; Internet of Things; Big Data; Human Robot Interaction; Artificial Intelligence; Smart Cities; Autonomous Vehicles; Wearable Technology; Brain Computer Interface.

UX Processes and Tools: Usability methods and practices; Human-centered design; Participatory design; User studies and ethnographic approaches; Crowdsourcing; Design methods; Tools for design, modeling and evaluation; HCI and Software Engineering; Usability metrics and measurement.

User Interface Design: Multimedia and multimodal interfaces; Natural User Interfaces; Tactile and haptic interaction; Novel interaction techniques; Mobile User Interface; Responsive Design; Graphic User Interface; Information Visualisation.

User Experience and Usability: Lean User Experience; Agile User Experience; Usability Testing; User Research; Internationalization and Localization; Mobile User Experience; HCI4D/ICT4D.

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重要日期
  • 11月19日

    2022

    会议日期

  • 09月01日 2022

    初稿截稿日期

  • 10月10日 2022

    初稿录用通知日期

  • 11月19日 2022

    注册截止日期

主办单位
IEEE Indonesia Section
Perkumpulan Interaksi Digital Indonesia (PIDI)
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