Games and entertainment; Healthcare, e-health and telemedicine; Interactive design for online education; Computer-supported cooperative work and collaboration; E-commerce interface design and evaluation; Electronic, mobile and ubiquitous commerce; Service Design (micro-finance, micro-loan, instant courier, agile transport); Social Computing (Social Media, Social Networking, Online Gaming, Crowdsourcing, Collective Intelligence, Online Dating); Cryptocurrency and Bitcoin; Virtual/augmented reality; Mobile computing and user mobility; Affective computing; Context-Aware and Ubiquitous Computing; Internet of Things; Big Data; Human Robot Interaction; Artificial Intelligence; Smart Cities; Autonomous Vehicles; Wearable Technology; Brain Computer Interface.
Sponsor Type:3; 9
Conference Chair
Yohannes Kurniawan, Bina Nusantara University, Indonesia
Program Chair
Auzi Asfarian, IPB University, Indonesia
TPC Co-Chairs
Eunice Sari, UX Indonesia, Australia/Indonesia
Norizan Anwar, Universiti Teknologi Mara Malaysia (UiTM), Malaysia
Erwin Halim, Bina Nusantara University, Indonesia
Publicity Co-Chairs
Ganesh Bhutkar, Vishwakarma Institute of Technology, India
Fredy Jingga, Bina Nusantara University, Indonesia
Local Co-Chairs
Yulyani Arifin, Bina Nusantara University, Indonesia
Treasurer
Natalia Limantara, Bina Nusantara University, Indonesia
We welcome submissions that address the main conference topic “Fostering Digital Transformation” in Human Computer Interaction and User Experience including:
UX Applications & Business Domains: Games and entertainment; Healthcare, e-health and telemedicine; Interactive design for online education; Computer-supported cooperative work and collaboration; E-commerce interface design and evaluation; Electronic, mobile and ubiquitous commerce; Service Design (micro-finance, micro-loan, instant courier, agile transport); Social Computing (Social Media, Social Networking, Online Gaming, Crowdsourcing, Collective Intelligence, Online Dating); Cryptocurrency and Bitcoin.
Emerging Technologies: Virtual/augmented reality; Mobile computing and user mobility; Affective computing; Context-Aware and Ubiquitous Computing; Internet of Things; Big Data; Human Robot Interaction; Artificial Intelligence; Smart Cities; Autonomous Vehicles; Wearable Technology; Brain Computer Interface.
UX Processes and Tools: Usability methods and practices; Human-centered design; Participatory design; User studies and ethnographic approaches; Crowdsourcing; Design methods; Tools for design, modeling and evaluation; HCI and Software Engineering; Usability metrics and measurement.
User Interface Design: Multimedia and multimodal interfaces; Natural User Interfaces; Tactile and haptic interaction; Novel interaction techniques; Mobile User Interface; Responsive Design; Graphic User Interface; Information Visualisation.
User Experience and Usability: Lean User Experience; Agile User Experience; Usability Testing; User Research; Internationalization and Localization; Mobile User Experience; HCI4D/ICT4D.
11月19日
2022
会议日期
初稿截稿日期
初稿录用通知日期
注册截止日期
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