活动简介

IEEE AIVR is an annual conference established in 2018. Its goal is to bring together people working in AI and VR/AR/MR in order to explore their mutual interests and shape the future of the combined research fields.

Sponsor Type:1

征稿信息

重要日期

2022-08-22
初稿截稿日期

征稿范围

Areas of interest for the technical program include but are not limited to:

Systems, including techniques, performance, and implementation

System components, virtual reality platforms
AI platforms for VR/AR, cloud-based platforms
Data generation, manipulation, analysis, and validation
Tracking, physical environment mapping, registration
Vision for VR/AR, deep learning for VR/AR
Standards and theoretical models for AI and/or VR

Content creation and modelling

Generation of immersive environments and virtual worlds
Environments for gaming, simulation, training
Visualization, optimized and realistic rendering
Geometric modelling and design in immersive settings
Animations, crowd-simulation, character modelling
Customization and personalization (e.g., for training)

Cognitive aspects, perception, user behaviour

Semantic and cognitive aspects of virtual reality
Depth perception, multimodal perception
Behaviour and activity generation
Representations of self (avatars), embodiment, presence
Virtual agents, conversational non-player characters (NPCs)
Understanding and modelling human behaviour, emotions

AI technologies for VR/AR

Search, planning, reasoning
Knowledge representation
Natural language processing
Robotics and perception
Multi-agent systems
Statistical learning, deep learning

Interactions / interactive and responsive environments

Multimodal interaction and experiences in VR/AR
Machine learning for multimodal interaction
Human-virtual user/agent interaction
Human to human communication in virtual environments, collaboration and communication
Dialogue modelling and generation, conversational and natural language interfaces, speech interaction for AR/VR
Navigation and spatial orientation in VR
Interaction devices, Brain-Computer Interfaces (BCI)

Applications and use cases

Data and knowledge representation, problem solving
Visualization concepts (including, e.g., spatial visualization, multimodality for visualization) and domains
Arts, leisure, and entertainment
Gaming and game narratives, immersive storytelling and gameplay
Education, training, simulation
Business, prototyping, productivity, design and architecture, evaluation
Telepresence and collaboration, social interactions
Healthcare and therapy
Evaluation metrics and methodologies
Quality of Experience (QoE)

Ethical and societal aspects of AI and VR/AR

Sensory vulnerability
Privacy and data
Social isolation, desensitization
Overestimation of abilities, psychiatric
Unpalatable fantasies, torture/virtual criminality
Manipulation, appropriate roaming and re-creation

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重要日期
  • 会议日期

    12月12日

    2022

    12月14日

    2022

  • 08月22日 2022

    初稿截稿日期

  • 12月14日 2022

    注册截止日期

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IEEE Computer Society
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