Games can be used as a challenging scenery for benchmarking methods from computational intelligence since they provide dynamic and competitive elements that are germane to real-world problems. This conference brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this field. The IEEE Conference on Computational Intelligence and Games is the premier annual event for researchers applying computational and artificial intelligence techniques to games. The domain of the conference includes all sorts of CI/AI applied to all sorts of games, including board games, video games and mathematical games.
The topics of interest include, but are not limited to:
Learning in games
Neural-based approaches for games
Co-evolution in games
Fuzzy-based approaches for games
Tree search approaches for games
Player/Opponent modeling
CI/AI-based game design
CI/AI-assisted game design
CI for player affective modeling
Player experience
Procedural content generation
CI/AI for game generation
Intelligent interactive narrative
Character development and narrative
CI/AI for virtual cinematography
CI for non-player characters
Multi-agent and multi-strategy learning
Applications of game theory
General game playing
Theoretical or empirical analysis of CI techniques for games
Comparative studies and game-based benchmarking
Computational and artificial intelligence in (non-inclusive list):
Console and PC games
Board and card games
Economic or mathematical games
Serious games
Realistic games for simulation or training
Augmented and mixed-reality games
Games for mobile platforms
Imperfect information and non-deterministic games
Evolutionary games
09月21日
2016
09月23日
2016
摘要截稿日期
初稿截稿日期
初稿录用通知日期
终稿截稿日期
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2018年08月14日 荷兰 Maastricht,Netherlands
2018 IEEE Conference on Computational Intelligence and Games2017年08月22日 美国 New York
2017 IEEE计算智能与游戏会议2013年08月11日 加拿大
2013 IEEE计算智能与游戏大会
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